Wind Golem

Type Defense
ATK 148 
DEF 227 
HP 4185 
SPD 91 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (low) 10
Essence of Magic (low) 5
Essence of Wind (mid) 15
Essence of Magic (mid) 10
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters with Wind attribute by 30%.

Impact

Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.   1.8*{ATK} + 2.5*{DEF}

Lv. 2 Effect Rate +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +10%
Lv. 7 Effect Rate +15%

Iron Defense

Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%.  

Lv. 2 Cooltime Turn -1

Ragion

Type Defense
ATK 232 
DEF 380 
HP 5520 
SPD 92 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters with Wind attribute by 30%.

Impact

Unleashes a shock wave that has a 25% chance to stun and a 10% chance to provoke the enemy. This attack will deal more damage according to your Defense.   1.8*{ATK} + 2.5*{DEF}

Lv. 2 Effect Rate +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +10%
Lv. 7 Effect Rate +15%

Iron Defense

Increases Defense for 3 turns and gives you Immunity against harmful effects. Additionally your Attack Bar increases by 50%.  

Lv. 2 Cooltime Turn -1

Patrol (Passive)

Decreases the inflicted damage by 15% and counterattacks with a 20% chance. [Automatic Effect]