Wind Sylph

Type Attack
ATK 410 
DEF 232 
HP 5085 
SPD 105 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (mid) 20
Essence of Magic (mid) 15
Essence of Wind (high) 10
Essence of Magic (high) 5
Obtainable from:
Skills

Leader Skill

Increases the attack speed of ally monsters by 24% in the Arena.

Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.   3.8*{ATK} - 20

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%

Cyclone

Attacks all enemies with a cyclone 2 times. Each attack has a 40% chance of increasing the enemy's chance of landing a Glancing Hit for 2 turns.   1.3*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Airbender

Creates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects.   8.4*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Shimitae

Type Attack
ATK 613 
DEF 339 
HP 7500 
SPD 106 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack speed of ally monsters by 24% in the Arena.

Spirit Throw

Throws a small spirit at the enemy and increases your Critical Rate by 30% at next turn if you get a Critical Hit.   3.8*{ATK} - 20

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%

Cyclone

Attacks all enemies 3 times with a cyclone. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. The damage increases according to the Attack Speed.   {ATK}*({SPD} + 30)/150

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Airbender

Creates a hurricane around the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. The inflicted damage will be increased by 30% if the enemy had no beneficial effects.   8.4*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1