Water Joker

Type Attack
ATK 416 
DEF 220 
HP 5175 
SPD 102 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 20
Essence of Magic (mid) 15
Essence of Water (high) 10
Essence of Magic (high) 5
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 33% in the Dungeons.

Flying Cards

Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.   3.6*{ATK}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Surprise Bomb

Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.   4.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Sian

Type Attack
ATK 613 
DEF 323 
HP 7755 
SPD 103 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 33% in the Dungeons.

Flying Cards

Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.   3.6*{ATK}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Surprise Bomb

Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.   4.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Revival Magic (Passive)

Revives with invincibility and Immunity for 1 turn at the moment of death with 25% HP. [Automatic Effect]  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1
Lv. 4 Cooltime Turn -1