Water Dragon

Type Defense
ATK 387 
DEF 517 
HP 8235 
SPD 97 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 10
Essence of Magic (mid) 5
Essence of Water (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 33%.

Ice Bolt

Shoots an ice arrow at the enemy. This attack will deal more damage according to your Defense.   1.7*{ATK} + 2.9*{DEF}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +15%

Snowstorm

Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. Increases the freezing effect up to 2 turns with a 60% chance if you attack the frozen enemy.   3.6*{DEF}

Lv. 2 Effect Rate +10%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Absolute Zero

Attacks all enemies with an attack that deals damage proportionate to your Defense to freeze them for 1 turn and sets their Attack Bar to 0. Glancing Hits won't occur if the enemy's Defense is half or less than your Defense.   5.0*{DEF}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Verad

Type Defense
ATK 571 
DEF 801 
HP 11535 
SPD 98 
CRR 15%
CRD 50%
ACC 25%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 33%.

Ice Bolt

Shoots an ice arrow at the enemy. This attack will deal more damage according to your Defense.   1.7*{ATK} + 2.9*{DEF}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +15%

Snowstorm

Attacks all enemies with a storm of ice, dealing damage proportionate to your Defense and freezing them for 1 turn with a 60% chance. Increases the freezing effect up to 2 turns with a 60% chance if you attack the frozen enemy.   3.6*{DEF}

Lv. 2 Effect Rate +10%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Absolute Zero

Attacks all enemies with an attack that deals damage proportionate to your Defense to freeze them for 1 turn and sets their Attack Bar to 0. Glancing Hits won't occur if the enemy's Defense is half or less than your Defense.   5.0*{DEF}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1