Dark Phoenix

Type Attack
ATK 678 
DEF 371 
HP 6060 
SPD 98 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Dark (mid) 10
Essence of Magic (mid) 5
Essence of Dark (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the resistance of ally monsters by 55% in the Dungeons.

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.   4.2*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +10%

Dark Nova

Explodes compressed energy of darkness to inflict damage to the enemy and removes 1 beneficial effect. The more HP the targeted enemy currently has, the larger the damage becomes.   {ATK}*(4.0*{Target Current HP %} + 5.0)

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Cooltime Turn -1

Fiery Path (Passive)

Leaves a Branding Effect for 2 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. Additionally, the enemy you defeated on your turn cannot revive during the battle. The attack will always land as a Critical Hit when you attack the enemy target with lower Defense than your Attack Power on your turn. [Automatic Effect]  

Lv. 2 Effect Rate +10%
Lv. 3 Effect Rate +15%
Lv. 4 Effect Rate +25%

Jaara

Type Attack
ATK 1021 
DEF 439 
HP 10215 
SPD 99 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the resistance of ally monsters by 55% in the Dungeons.

Arcane Blast

Attacks the enemy with a mysterious energy and stuns them for 1 turn with an 18% chance.   4.2*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +10%

Dark Nova

Explodes compressed energy of darkness to inflict damage to the enemy and removes 1 beneficial effect. The more HP the targeted enemy currently has, the larger the damage becomes. Gains a turn instantly if the enemy dies from this attack.   {ATK}*(4.0*{Target Current HP %} + 5.0)

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Cooltime Turn -1

Fiery Path (Passive)

Leaves a Branding Effect for 2 turns and weakens the Defense for 2 turns with a 50% chance each when you attack an enemy. Additionally, the enemy you defeated on your turn cannot revive during the battle. The attack will always land as a Critical Hit when you attack the enemy target with lower Defense than your Attack Power on your turn. [Automatic Effect]  

Lv. 2 Effect Rate +10%
Lv. 3 Effect Rate +15%
Lv. 4 Effect Rate +25%