Wind Amazon

Type Attack
ATK 253 
DEF 161 
HP 3600 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (low) 10
Essence of Magic (low) 5
Essence of Wind (mid) 15
Essence of Magic (mid) 10
Obtainable from:
Skills

Accurate Shot

Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP.   2.9*{ATK} + 0.06*{Target MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%

Piercing Arrow

Shoots piercing arrows and inflicts damage proportionate to the enemy's MAX HP.   4.1*{ATK} + 0.08*{Target MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Wind Shot

Attacks random enemies with arrows of high velocity to inflict damage that increases according to the Attack Speed. Each arrow has a 50% chance to Silence the targets for 1 turn. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.   {ATK}*({SPD} + 125)/115

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Hina

Type Attack
ATK 457 
DEF 190 
HP 4995 
SPD 102 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the critical rate of ally monsters by 16% in Guild content.

Accurate Shot

Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP.   2.9*{ATK} + 0.06*{Target MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%

Piercing Arrow

Shoots piercing arrows and inflicts damage proportionate to the enemy's MAX HP.   4.1*{ATK} + 0.08*{Target MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Wind Shot

Attacks random enemies with arrows of high velocity to inflict damage that increases according to the Attack Speed. Each arrow has a 50% chance to Silence the targets for 1 turn. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.   {ATK}*({SPD} + 125)/115

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1