Light Magical Archer

Type Attack
ATK 386 
DEF 273 
HP 4815 
SPD 104 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (low) 5
Essence of Magic (low) 5
Essence of Light (mid) 20
Essence of Magic (mid) 15
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters with Light attribute by 35%.

Magic Arrow

Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.   3.7*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%

Light Arrow

Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed.   {ATK}*({SPD} + 100)/35

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Critical Arrow

Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned.   8.0*{ATK}

Lv. 2 Effect Rate +10%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +20%
Lv. 7 Cooltime Turn -1

Chris

Type Attack
ATK 646 
DEF 299 
HP 7635 
SPD 105 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters with Light attribute by 35%.

Magic Arrow

Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.   3.7*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%

Light Arrow

Attacks with an arrow that's lightning fast. The damage increases according to Attack Speed.   {ATK}*({SPD} + 100)/35

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Critical Arrow

Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned.   8.0*{ATK}

Lv. 2 Effect Rate +10%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +20%
Lv. 7 Cooltime Turn -1