Wind Beast Hunter

Type Attack
ATK 240 
DEF 196 
HP 3270 
SPD 99 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (low) 10
Essence of Magic (low) 5
Essence of Wind (mid) 15
Essence of Magic (mid) 10
Obtainable from:
Skills

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.   4.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%

Aim Head

Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy.   5.5*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Destruction Wedge

Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit.   7.1*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Cooltime Turn -1

Suri

Type Attack
ATK 386 
DEF 273 
HP 4815 
SPD 100 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack speed of ally monsters by 16% in the Arena.

Aim Body

Attacks an enemy to inflict damage that ignores all damage reduction effects.   4.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%

Aim Head

Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy.   5.5*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Destruction Wedge

Attacks the enemy with an arrow that can't be removed and removes all beneficial effects granted on the enemy, weakens Defense for 2 turns and increases the chances of landing a glancing hit for 2 turns with a 90% chance each. In addition, increases your Attack Bar by 50% if you attack with a Critical Hit.   7.1*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Cooltime Turn -1