Water Neostone Fighter

Type Attack
ATK 351 
DEF 261 
HP 5520 
SPD 106 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 20
Essence of Magic (mid) 15
Essence of Water (high) 10
Essence of Magic (high) 5
Obtainable from:
Skills

Combat Knife

Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.   1.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +15%

Sharp Strike

Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack.   5.6*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Dagger Dash

Attacks the enemy with an attack that is guaranteed to land as a Critical Hit 3 times, each attack inflicting Continuous Damage for 1 turn. Increases your Attack Bar proportionate to the enemy's lost HP from your attack.   2.6*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Ryan

Type Attack
ATK 541 
DEF 404 
HP 7635 
SPD 107 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters by 33% in the Dungeons.

Combat Knife

Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns.   1.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +15%

Sharp Strike

Attacks an enemy and inflicts Continuous Damage for 2 turns. This attack will also decrease the enemy's Defense for 2 turns if it lands as a Critical Hit. Instantly gains another turn if the target's HP is less than 50% after the attack.   5.6*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Dagger Dash

Attacks the enemy with an attack that is guaranteed to land as a Critical Hit 3 times, each attack inflicting Continuous Damage for 1 turn. Increases your Attack Bar proportionate to the enemy's lost HP from your attack.   2.6*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1