Water Neostone Agent

Type Support
ATK 291 
DEF 356 
HP 4995 
SPD 103 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 15
Essence of Magic (mid) 15
Essence of Water (high) 12
Essence of Magic (high) 7
Obtainable from:
Skills

Preemptive Strike

Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.   1.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Effect Rate +5%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Cutting Magic

Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each.   2.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Medical Support

Heals all allies by 30% of your MAX HP and increases their Defense for 2 turns. This skill generates a shield that lasts for 2 turns and is equivalent to the excessive heal.   0.3*{MAX HP}

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Cooltime Turn -1

Emma

Type Support
ATK 460 
DEF 492 
HP 7500 
SPD 104 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the resistance of ally monsters by 40% in Guild content.

Preemptive Strike

Attacks the enemy 2 times. Each attack has a 25% chance to increase the enemy's chance of dealing a Glancing Hit for 2 turns.   1.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Effect Rate +5%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Cutting Magic

Attacks an enemy and then removes all beneficial effects on the target. If there are 2 or more beneficial effects removed, the Attack Bar of all allies will be increased by 20% each.   2.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Medical Support

Heals all allies by 30% of your MAX HP and increases their Defense for 2 turns. This skill generates a shield that lasts for 2 turns and is equivalent to the excessive heal.   0.3*{MAX HP}

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Cooltime Turn -1