Fire Horus

Type Defense
ATK 321 
DEF 351 
HP 4635 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Fire (mid) 15
Essence of Magic (mid) 15
Essence of Fire (high) 12
Essence of Magic (high) 7
Obtainable from:
Skills

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +15%

Defensive Stance

Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits.  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Strategic Prevention

Attacks the enemy target to inflict damage proportionate to your Defense. Removes 1 beneficial effect from the enemy and grants Oblivion effect for 2 turns with a 70% chance each.   8.0*{DEF}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +20%
Lv. 6 Cooltime Turn -1

Duamutef

Type Defense
ATK 460 
DEF 533 
HP 6900 
SPD 102 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 33% in the Arena.

Overpower

Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +15%

Defensive Stance

Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits.  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Strategic Prevention

Attacks the enemy target to inflict damage proportionate to your Defense. Removes 1 beneficial effect from the enemy and grants Oblivion effect for 2 turns with a 70% chance each.   8.0*{DEF}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +20%
Lv. 6 Cooltime Turn -1