Wind Harg

Type Support
ATK 279 
DEF 345 
HP 5340 
SPD 104 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (low) 5
Essence of Magic (low) 5
Essence of Wind (mid) 20
Essence of Magic (mid) 15
Obtainable from:
Skills

Leader Skill

Increases the defense of ally monsters by 20%.

Breeze

Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.   3.5*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%
Lv. 7 Damage +10%

Wood Vine

Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense.   2.0*{ATK} + 3.2*{DEF}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%
Lv. 7 Cooltime Turn -1

Deer's Song

Removes all harmful effects on all allies and grants immunity on the allies with no harmful effects to be removed for 2 turns. Afterwards, creates a shield that's proportionate to your Defense on all allies for 3 turns.   2.5*{DEF}

Lv. 2 Shield +10%
Lv. 3 Shield +10%
Lv. 4 Cooltime Turn -1

Raviti

Type Support
ATK 387 
DEF 549 
HP 7755 
SPD 120 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the defense of ally monsters by 20%.

Breeze

Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%.   3.5*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%
Lv. 7 Damage +10%

Wood Vine

Attacks the enemy, decreases the target's Attack Bar by 50% with a 70% chance, and decreases the target's Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense.   2.0*{ATK} + 3.2*{DEF}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%
Lv. 7 Cooltime Turn -1

Deer's Song

Removes all harmful effects on all allies and grants immunity on the allies with no harmful effects to be removed for 2 turns. Afterwards, creates a shield that's proportionate to your Defense on all allies for 3 turns.   2.5*{DEF}

Lv. 2 Shield +10%
Lv. 3 Shield +10%
Lv. 4 Cooltime Turn -1