Water Harp Magician

Type Support
ATK 297 
DEF 339 
HP 5175 
SPD 97 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 15
Essence of Magic (mid) 15
Essence of Water (high) 12
Essence of Magic (high) 10
Obtainable from:
Skills

Leader Skill

Increases the resistance of ally monsters by 40% in Guild content.

Tempting Dream

Attacks the enemy target to put the enemy to sleep for 1 turn with a 10% chance and absorb the Attack Bar by 15% with a 30% chance. The damage increases accordingly to your Attack Speed.   {ATK}*({SPD} + 60)/50

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +5%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +10%

Nightmare Melody

Puts all enemies to sleep for 1 turn with a 60% chance and inflicts 2 Continuous Damage effects for 2 turns with a 60% chance.  

Lv. 2 Effect Rate +5%
Lv. 3 Effect Rate +10%
Lv. 4 Effect Rate +10%
Lv. 5 Cooltime Turn -1

Distorted Healing Music

Attacks all enemies to inflict damage that increases accordingly to your MAX HP, puts them to sleep for 1 turn, and creates a shield that's equivalent to 30% of your MAX HP on all allies for 3 turns.   {ATK} + 0.12*{MAX HP}

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Sonnet

Type Support
ATK 444 
DEF 484 
HP 7875 
SPD 98 
CRR 15%
CRD 50%
ACC 25%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the resistance of ally monsters by 40% in Guild content.

Tempting Dream

Attacks the enemy target to put the enemy to sleep for 1 turn with a 10% chance and absorb the Attack Bar by 15% with a 30% chance. The damage increases accordingly to your Attack Speed.   {ATK}*({SPD} + 60)/50

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +5%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +10%

Nightmare Melody

Puts all enemies to sleep for 1 turn with a 60% chance and inflicts 2 Continuous Damage effects for 2 turns with a 60% chance.  

Lv. 2 Effect Rate +5%
Lv. 3 Effect Rate +10%
Lv. 4 Effect Rate +10%
Lv. 5 Cooltime Turn -1

Distorted Healing Music

Attacks all enemies to inflict damage that increases accordingly to your MAX HP, puts them to sleep for 1 turn, and creates a shield that's equivalent to 30% of your MAX HP on all allies for 3 turns.   {ATK} + 0.12*{MAX HP}

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1