Fire Gargoyle

Type Defense
ATK 238 
DEF 404 
HP 5085 
SPD 92 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Fire (mid) 20
Essence of Magic (mid) 15
Essence of Fire (high) 10
Essence of Magic (high) 5
Obtainable from:
Skills

Stone Claws

Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)   1.8*{ATK} + 2.9*{DEF}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%
Lv. 7 Damage +10%

Destructive Claws

Inflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 15% when the statue state is removed.   1.35*{DEF} (Fixed)

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Statue of Protection (Passive)

When the battle begins or if your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. [Automatic Effect]  

Kunite

Type Defense
ATK 355 
DEF 605 
HP 7380 
SPD 93 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters with Fire attribute by 40%.

Stone Claws

Attacks the enemy to inflict damage that increases according to your Defense and stuns the enemy for 1 turn with a 30% chance. In addition, increases your Defense by 30%. (Accumulates up to 5 times)   1.8*{ATK} + 2.9*{DEF}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +10%
Lv. 7 Damage +10%

Destructive Claws

Inflicts damage on the enemy in proportion to your Defense, destroys the target's HP by the amount of damage dealt and provokes for 1 turn. Afterwards, you will be turned into a statue until the next turn starts. While you are a statue, you won't be able to move. But you will gain immunity against inability effects, receive 30% less damage and recover your HP by 15% when the statue state is removed.   1.35*{DEF} (Fixed)

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Statue of Protection (Passive)

When the battle begins or if your turn ends with 70% or higher HP, you will be turned into a statue until the next turn starts. The damage dealt on allies will be reduced gradually if the ally gets attacked with multiple hits when you are turned into a statue. [Automatic Effect]