Fire Shadow Claw

Type Attack
ATK 549 
DEF 444 
HP 6900 
SPD 102 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Fire (mid) 10
Essence of Magic (mid) 5
Essence of Fire (high) 20
Essence of Magic (high) 15
Skills

Leader Skill

Increases the critical rate of ally monsters by 33% in the Dungeons.

Mach Slash

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.   3.7*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +15%
Lv. 6 Effect Rate +15%

Hurricane Rush

Attacks all enemies 3 times. Each attack has a 20% chance to remove one beneficial effect and a 30% chance to absorb the Attack Bar randomly between 10% - 15%.   1.27*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +15%
Lv. 4 Effect Rate +20%
Lv. 5 Cooltime Turn -1

Shadow Blade

Attacks the enemy target 3 times, with each hit removing 1 beneficial effect with a 50% chance and leaving a Branding effect for 2 turns with a 100% chance. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit.   2.95*{ATK}

Lv. 2 Damage +10%
Lv. 3 Cooltime Turn -1

Bernadotte

Type Attack
ATK 834 
DEF 637 
HP 10050 
SPD 103 
CRR 15%
CRD 50%
ACC 25%
RES 15%
Skills

Leader Skill

Increases the critical rate of ally monsters by 33% in the Dungeons.

Mach Slash

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.   3.7*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +15%
Lv. 6 Effect Rate +15%

Hurricane Rush

Attacks all enemies 3 times. Each attack has a 20% chance to remove one beneficial effect and a 30% chance to absorb the Attack Bar randomly between 10% - 15%.   1.27*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +15%
Lv. 4 Effect Rate +20%
Lv. 5 Cooltime Turn -1

Shadow Blade

Attacks the enemy target 3 times, with each hit removing 1 beneficial effect with a 50% chance and leaving a Branding effect for 2 turns with a 100% chance. The damage increases by 15% per harmful effect granted on the enemy, and instantly gains another turn if all attacks land as a Critical Hit.   2.95*{ATK}

Lv. 2 Damage +10%
Lv. 3 Cooltime Turn -1