Water Poison Master

Type Attack
ATK 362 
DEF 297 
HP 4815 
SPD 100 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 20
Essence of Magic (mid) 15
Essence of Water (high) 10
Essence of Magic (high) 5
Obtainable from:
Skills

Concussive Shot

Attacks the enemy and Stuns the target for 1 turn with a 30% chance.   4.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%

Emission of Dangerous Substance

Attacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns.   3.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +15%
Lv. 5 Cooltime Turn -1
Lv. 6 Effect Rate +15%
Lv. 7 Cooltime Turn -1

Strategic Advantage (Passive)

Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking. The effect of gaining a turn is activated only once per turn. [Automatic Effect]  

Kyle

Type Attack
ATK 549 
DEF 436 
HP 7020 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters by 33% in the Dungeons.

Concussive Shot

Attacks the enemy and Stuns the target for 1 turn with a 30% chance.   4.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%

Emission of Dangerous Substance

Attacks the enemy 2 times, each attack having a 50% chance to decrease the Defense for 2 turns.   3.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +15%
Lv. 5 Cooltime Turn -1
Lv. 6 Effect Rate +15%
Lv. 7 Cooltime Turn -1

Strategic Advantage (Passive)

Increases the damage by 100% if you get a turn without getting attacked for 1 turn, and gains another turn instantly after attacking. The effect of gaining a turn is activated only once per turn. [Automatic Effect]