Light Onmyouji

Type Support
ATK 452 
DEF 492 
HP 7635 
SPD 102 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (mid) 10
Essence of Magic (mid) 5
Essence of Light (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the defense of ally monsters by 33%.

Burning Soul

Attacks the enemy and removes one beneficial effect with a 50% chance.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +10%
Lv. 7 Effect Rate +15%

Past Life Spell

Summons the soul of the dead ally, and then uses the target's skill once. At this time, the target's passive skill won't be applied. When used on a living ally excluding yourself, grants Soul Protection on the target for 2 turns and decreases the target's skill cooldown time by 1 turn.  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Yin-Yang Five Elements (Passive)

Limits the no. of turns for harmful effects on allies and beneficial effects on enemies to 1 turn (bombs and boss skills excluded). The ally recovers the HP by 15% per harmful effect granted on the target at the start of that ally's turn. However, this effect is not accumulated with other similar effects. [Automatic Effect]  

Seimei

Type Support
ATK 648 
DEF 736 
HP 11370 
SPD 103 
CRR 15%
CRD 50%
ACC 25%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the defense of ally monsters by 33%.

Burning Soul

Attacks the enemy and removes one beneficial effect with a 50% chance.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +10%
Lv. 7 Effect Rate +15%

Past Life Spell

Summons the soul of the dead ally, and then uses the target's skill once. At this time, the target's passive skill won't be applied. When used on a living ally excluding yourself, grants Soul Protection on the target for 2 turns and decreases the target's skill cooldown time by 1 turn.  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Yin-Yang Five Elements (Passive)

Limits the no. of turns for harmful effects on allies and beneficial effects on enemies to 1 turn (bombs and boss skills excluded). The ally recovers the HP by 15% per harmful effect granted on the target at the start of that ally's turn. However, this effect is not accumulated with other similar effects. [Automatic Effect]