Fire Mage

Type Attack
ATK 557 
DEF 412 
HP 7260 
SPD 100 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Fire (mid) 10
Essence of Magic (mid) 5
Essence of Fire (high) 20
Essence of Magic (high) 15
Skills

Leader Skill

Increases the attack power of ally monsters by 44% in Guild content.

Magical Eye

Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.   1.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Effect Rate +15%

Night Crow

Attacks the enemy 3 times and leaves a Branding effect for 2 turns with a 75% chance each. The cooldown time of [Chaos Magic Circle] will be decreased by 1 turn each whenever you attack the target under harmful effects.   2.3*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Effect Rate +15%
Lv. 5 Cooltime Turn -1

Chaos Magic Circle

Summons 5 magic spheres, which each can inflict damage equal to 150% of your Attack Power. If you get attacked from an enemy while you still have magic spheres, uses 1 magic sphere to counterattack and increases your Attack Bar by 50% and HP by 10%. When you attack on your turn, all remaining spheres will attack the enemy target together.   1.5*{ATK} (Fixed)

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Coco

Type Attack
ATK 812 
DEF 615 
HP 10710 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 40%
Skills

Leader Skill

Increases the attack power of ally monsters by 44% in Guild content.

Magical Eye

Attacks the enemy 2 times and decreases the Attack Power for 2 turns with a 35% chance with each attack.   1.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Effect Rate +15%

Night Crow

Attacks the enemy 3 times and leaves a Branding effect for 2 turns with a 75% chance each. The cooldown time of [Chaos Magic Circle] will be decreased by 1 turn each whenever you attack the target under harmful effects.   2.3*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Effect Rate +15%
Lv. 5 Cooltime Turn -1

Chaos Magic Circle

Summons 5 magic spheres, which each can inflict damage equal to 150% of your Attack Power. If you get attacked from an enemy while you still have magic spheres, uses 1 magic sphere to counterattack and increases your Attack Bar by 50% and HP by 10%. When you attack on your turn, all remaining spheres will attack the enemy target together.   1.5*{ATK} (Fixed)

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1