Light Sky Surfer

Type Attack
ATK 525 
DEF 452 
HP 7140 
SPD 104 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (mid) 10
Essence of Magic (mid) 5
Essence of Light (high) 20
Essence of Magic (high) 15
Skills

Leader Skill

Increases the critical rate of ally monsters by 33% in the Arena.

Cutback Blow

Attacks the enemy to absorb the Attack Bar by 15% with a 50% chance.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%

Impulse Gun

Attacks the enemy, increases the target's skill cooldown time by 1 turn and absorbs the Attack Bar by 30% with a 75% chance each. In addition, decreases your skill cooldown time by 1 turn if you successfully increased the skill cooldown time.   5.4*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1

Quantum Explosion

Attacks all enemies to stun them for 1 turn with a 50% chance and decrease their Attack Bar by 70% each with a 100% chance. If the Attack Bar of an enemy (bosses excluded) becomes 0 and there is no more Attack Bar to be decreased, decreases the enemy's HP by the remaining amount of Attack Bar to be decreased.   4.1*{ATK}

Lv. 2 Damage +20%
Lv. 3 Cooltime Turn -1

Daniel

Type Attack
ATK 801 
DEF 648 
HP 10380 
SPD 105 
CRR 15%
CRD 50%
ACC 25%
RES 15%
Skills

Leader Skill

Increases the critical rate of ally monsters by 33% in the Arena.

Cutback Blow

Attacks the enemy to absorb the Attack Bar by 15% with a 50% chance.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%

Impulse Gun

Attacks the enemy, increases the target's skill cooldown time by 1 turn and absorbs the Attack Bar by 30% with a 75% chance each. In addition, decreases your skill cooldown time by 1 turn if you successfully increased the skill cooldown time.   5.4*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1

Quantum Explosion

Attacks all enemies to stun them for 1 turn with a 50% chance and decrease their Attack Bar by 70% each with a 100% chance. If the Attack Bar of an enemy (bosses excluded) becomes 0 and there is no more Attack Bar to be decreased, decreases the enemy's HP by the remaining amount of Attack Bar to be decreased.   4.1*{ATK}

Lv. 2 Damage +20%
Lv. 3 Cooltime Turn -1