Light Desert Warrior

Type HP
ATK 327 
DEF 279 
HP 5610 
SPD 102 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (mid) 15
Essence of Magic (mid) 15
Essence of Light (high) 12
Essence of Magic (high) 10
Skills

Leap Slash

Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Effect Rate +10%
Lv. 7 Damage +10%
Lv. 8 Effect Rate +15%

Dagger Throw

Attacks the enemy with 4 blades, each blade decreasing the enemy's Attack Bar by 25% with an 80% chance. Your Attack Bar increases by the enemy's Attack Bar decreased. The damage increases according to your MAX HP.   0.55*{ATK} + 0.05*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +15%
Lv. 4 Effect Rate +20%
Lv. 5 Cooltime Turn -1

Sword of the Desert

Attacks the enemy to deal damage that increases according to your MAX HP, destroys the enemy's HP by the inflicted damage, and recovers your HP by 30% of the inflicted damage. Additionally, the damage increases by up to 100% in proportion to the enemy's destroyed HP.   4.6*{ATK} + 0.36*{MAX HP}

Lv. 2 Damage +15%
Lv. 3 Cooltime Turn -1

Ahmed

Type HP
ATK 484 
DEF 404 
HP 8475 
SPD 103 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Skills

Leader Skill

Leap Slash

Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Effect Rate +10%
Lv. 7 Damage +10%
Lv. 8 Effect Rate +15%

Dagger Throw

Attacks the enemy with 4 blades, each blade decreasing the enemy's Attack Bar by 25% with an 80% chance. Your Attack Bar increases by the enemy's Attack Bar decreased. The damage increases according to your MAX HP.   0.55*{ATK} + 0.05*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +15%
Lv. 4 Effect Rate +20%
Lv. 5 Cooltime Turn -1

Sword of the Desert

Attacks the enemy to deal damage that increases according to your MAX HP, destroys the enemy's HP by the inflicted damage, and recovers your HP by 30% of the inflicted damage. Additionally, the damage increases by up to 100% in proportion to the enemy's destroyed HP.   4.6*{ATK} + 0.36*{MAX HP}

Lv. 2 Damage +15%
Lv. 3 Cooltime Turn -1