Water Vampire

Type HP
ATK 327 
DEF 297 
HP 5340 
SPD 98 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 15
Essence of Magic (mid) 15
Essence of Water (high) 12
Essence of Magic (high) 10
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 38% in the Dungeons.

Vampire Bat

Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.   2.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +15%

Weaken

Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effects for 2 turns with a 75% chance.   6.7*{ATK}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Effect Rate +10%
Lv. 6 Cooltime Turn -1

Liesel

Type HP
ATK 492 
DEF 396 
HP 8475 
SPD 99 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 38% in the Dungeons.

Vampire Bat

Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.   2.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +15%

Weaken

Attacks and weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% chance. The target won't be granted with beneficial effects for 2 turns with a 75% chance.   6.7*{ATK}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Effect Rate +10%
Lv. 6 Cooltime Turn -1

Killing Wave

Attacks all enemies 5 times, which always lands as a Critical Hit on the Fire Monsters, with each attack decreasing their Attack Bar by 20% and having a 30% chance to decrease their Defense for 2 turns. The damage increases as the enemy's HP status decreases.   {ATK}*(1.5 - 0.5*{Target Current HP %})

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1