Light Vampire

Type Attack
ATK 533 
DEF 331 
HP 8835 
SPD 98 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (mid) 15
Essence of Magic (mid) 15
Essence of Light (high) 12
Essence of Magic (high) 10
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters by 38% in the Dungeons.

Vampire Bat

Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.   2.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +15%

Noble Agreement

Strikes two strong blows. This attack receives a 30% Critical Rate bonus.   3.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Immortality (Passive)

Removes all harmful effects granted on yourself at the start of your turn. Additionally, absorbs 10% HP each from all other allies when you're inflicted with fatal damage. HP can't be absorbed from allies that are at 30% HP or lower. [Automatic Effect]  

Julianne

Type Attack
ATK 823 
DEF 494 
HP 12345 
SPD 99 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters by 38% in the Dungeons.

Vampire Bat

Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.   2.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +15%

Noble Agreement

Ambushes the enemy to deal two strong blows and stuns the target for 1 turn if the attack lands as a Critical Hit. This skill has 30% additional Critical Rate and will deal more damage according to your Attack Speed.   {ATK}*({SPD} + 240)/60

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Immortality (Passive)

Removes all harmful effects granted on yourself at the start of your turn. Additionally, absorbs 10% HP each from all other allies when you're inflicted with fatal damage. HP can't be absorbed from allies that are at 30% HP or lower. [Automatic Effect]