Dark Epikion Priest

Type HP
ATK 231 
DEF 218 
HP 3075 
SPD 95 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Dark (low) 5
Essence of Magic (low) 5
Essence of Dark (mid) 20
Essence of Magic (mid) 15
Obtainable from:
Skills

Absorb Mana

Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.   1.8*{ATK} + 0.12*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +5%
Lv. 7 Damage +10%

Block Flow

Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies.  

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Recovery +10%
Lv. 5 Cooltime Turn -1

Soul Control

Attacks the enemy target 3 times to inflict great damage. This attack will deal more damage according to your MAX HP. Also, if the enemy dies, creates a shield by the target's MAX HP on all allies for 2 turns. The amount of shield created cannot exceed twice your MAX HP.   0.18*{MAX HP}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Cooltime Turn -1

Rasheed

Type HP
ATK 291 
DEF 297 
HP 5880 
SPD 96 
CRR 15%
CRD 50%
ACC 0%
RES 40%
Obtainable from:
Skills

Absorb Mana

Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP.   1.8*{ATK} + 0.12*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +5%
Lv. 6 Damage +5%
Lv. 7 Damage +10%

Block Flow

Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies.  

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Recovery +10%
Lv. 5 Cooltime Turn -1

Soul Control

Attacks the enemy target 3 times to inflict great damage. This attack will deal more damage according to your MAX HP. Also, if the enemy dies, creates a shield by the target's MAX HP on all allies for 2 turns. The amount of shield created cannot exceed twice your MAX HP.   0.18*{MAX HP}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Cooltime Turn -1