Fire Grim Reaper

Type Attack
ATK 266 
DEF 157 
HP 3465 
SPD 90 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Fire (low) 10
Essence of Magic (low) 5
Essence of Fire (mid) 15
Essence of Magic (mid) 10
Obtainable from:
Skills

Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.   3.2*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +10%
Lv. 6 Damage +15%

Deadly Swing

Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.   2.2*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Living Hell

Creates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy's HP recovery for 3 turns.   3.2*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Sath

Type Attack
ATK 446 
DEF 226 
HP 4635 
SPD 91 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters with Fire attribute by 30%.

Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.   3.2*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +10%
Lv. 6 Damage +15%

Deadly Swing

Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.   2.2*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Living Hell

Creates a living hell for the enemies and inflicts Continuous Damage and disturbs the enemy's HP recovery for 3 turns.   3.2*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Sath

Type Attack
ATK 867 
DEF 505 
HP 9885 
SPD 91 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters with Fire attribute by 30%.

Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies.   4.4*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +15%

Deadly Swing

Attacks all enemies with a deadly scythe and inflicts Continuous Damage for 2 turns. Always lands a Critical Hit if the enemy's HP is 30% or lower.   2.7*{ATK}

Lv. 2 Damage +20%

Living Hell (Passive)

Increases the amount of damage all allies and enemies receive from Continuous Damage by two times. Disturbs the HP recovery for 2 turns with a 50% chance and inflicts Continuous Damage if you attack an enemy on your turn. If you attack an enemy who already has Continuous Damage, your attacks won't land as a Glancing Hit. [Automatic Effect]  

Lv. 2 Effect Rate +10%
Lv. 3 Effect Rate +15%