Wind Grim Reaper

Type Attack
ATK 275 
DEF 135 
HP 3660 
SPD 90 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (low) 10
Essence of Magic (low) 5
Essence of Wind (mid) 15
Essence of Magic (mid) 10
Obtainable from:
Skills

Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.   3.2*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +10%
Lv. 6 Damage +15%

Deadly Swing

Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.   2.2*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Death Penalty

Predicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies.   {ATK}*(4.1 - 1.6*{Target Current HP %})

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Hiva

Type Attack
ATK 410 
DEF 250 
HP 4815 
SPD 91 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters with Wind attribute by 30%.

Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.   3.2*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +10%
Lv. 6 Damage +15%

Deadly Swing

Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.   2.2*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Death Penalty

Predicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies.   {ATK}*(4.1 - 1.6*{Target Current HP %})

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Hiva

Type Attack
ATK 834 
DEF 516 
HP 10215 
SPD 91 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters with Wind attribute by 30%.

Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires an additional turn if the enemy dies and resets the cooldown time of [Death Penalty].   4.4*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +15%

Deadly Swing

Inflicts damage to all enemies with a deadly scythe. Always lands a Critical Hit if the enemy's HP is 30% or lower.   2.7*{ATK}

Lv. 2 Damage +20%

Death Penalty

Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies.   {ATK}*(4.6 - 1.6*{Target Current HP %})

Lv. 2 Damage +10%
Lv. 3 Damage +15%