Dark Drunken Master

Type Attack
ATK 262 
DEF 205 
HP 2820 
SPD 98 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Dark (low) 10
Essence of Magic (low) 5
Essence of Dark (mid) 15
Essence of Magic (mid) 10
Obtainable from:
Skills

Leader Skill

Increases the critical rate of ally monsters by 16% in Guild content.

Rolling Punch

Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.   1.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%

Drunken Kick

Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.   2.0*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Snake Punch

Attacks the enemy 3 times to grant Continuous Damage for 1 turn with each attack and increases the Critical Rate of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.   2.7*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Wei Shin

Type Attack
ATK 416 
DEF 279 
HP 4275 
SPD 99 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the critical rate of ally monsters by 16% in Guild content.

Rolling Punch

Throws a punch that ignores the enemy's Defense and weakens the Attack Power for 1 turn with an 80% chance.   1.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%

Drunken Kick

Kicks the enemy unsteadily. Gets drunk and attacks a random enemy with [Rolling Punch] with a 30% chance afterwards.   2.0*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Snake Punch

Attacks the enemy 3 times to grant Continuous Damage for 1 turn with each attack and increases the Critical Rate of all allies for 2 turns. Gets drunk and attacks a random enemy with [Rolling Punch] with a 50% chance afterwards.   2.7*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1