Light Beast Monk

Type HP
ATK 420 
DEF 476 
HP 8355 
SPD 100 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (mid) 10
Essence of Magic (mid) 5
Essence of Light (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the critical rate of ally monsters by 24%.

Crushing Blow

Strikes the enemy and removes 1 beneficial effect from the enemy with a 75% chance.   4.2*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Meditate

Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation.  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Trick of Light

Attacks all enemies with a spell that summons the power of light to increase their chances of landing a Glancing Hit for 2 turns with a 75% chance and all allies counterattack for 2 turns. The damage of this skill is proportionate to your MAX HP.   0.3*{MAX HP}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1

Shazam

Type HP
ATK 604 
DEF 692 
HP 12675 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the critical rate of ally monsters by 24%.

Crushing Blow

Smashes the enemy and removes 1 beneficial effect from the enemy with a 75% chance. The damage of this skill is proportionate to your MAX HP and this attack will decrease the enemy's Defense for 2 turns.   1.1*{ATK} + 0.18*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Meditate

Removes harmful effects granted on yourself and the ally target you selected, and recovers the HP of yourself and the ally by 30% of your MAX HP through meditation.  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Trick of Light

Attacks all enemies with a spell that summons the power of light to increase their chances of landing a Glancing Hit for 2 turns with a 75% chance and all allies counterattack for 2 turns. The damage of this skill is proportionate to your MAX HP.   0.3*{MAX HP}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1