Light Sky Dancer

Type Support
ATK 509 
DEF 444 
HP 7500 
SPD 100 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (mid) 15
Essence of Magic (mid) 15
Essence of Light (high) 12
Essence of Magic (high) 10
Obtainable from:
Skills

Leader Skill

Increases the resistance of ally monsters by 48% in the Arena.

Graceful Touch

Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +10%

Blade Fan

Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effects. Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed.   {ATK}*({SPD} + 66)/99

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Charge Vitality

Fills up the Attack Bar of an ally target and yourself and recovers HP by 50%.  

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Cooltime Turn -1

Yeonhong

Type Support
ATK 736 
DEF 626 
HP 11700 
SPD 116 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the resistance of ally monsters by 48% in the Arena.

Graceful Touch

Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +10%

Blade Fan

Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effects. Increases the Attack Bar of all allies by 15% each per beneficial effect removed. The damage is proportionate to the attack speed.   {ATK}*({SPD} + 66)/99

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Charge Vitality

Fills up the Attack Bar of an ally target and yourself and recovers HP by 50%.  

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Cooltime Turn -1