Dark Sky Dancer

Type Attack
ATK 533 
DEF 436 
HP 7260 
SPD 100 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Dark (mid) 15
Essence of Magic (mid) 15
Essence of Dark (high) 12
Essence of Magic (high) 10
Obtainable from:
Skills

Leader Skill

Increases the attack speed of ally monsters by 28% in the Arena.

Graceful Touch

Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +10%

Amuse

Recovers the allies by 20% of my MAX HP and increases the Attack Power for 2 turns.   0.2*{MAX HP}

Lv. 2 Recovery +5%
Lv. 3 Recovery +10%
Lv. 4 Recovery +10%
Lv. 5 Cooltime Turn -1

Dagger of Grudge

Attacks with a secretly hidden blade 4 times to inflict damage that ignores all beneficial effects that reduce the inflicted damage. The damage also increases as your HP status decreases.   {ATK}*(2.8 - 0.6*{Current HP %})

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Wolyung

Type Attack
ATK 823 
DEF 604 
HP 10710 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack speed of ally monsters by 28% in the Arena.

Graceful Touch

Attacks with a graceful touch and possesses the enemy with a 30% chance to increase the enemy's chances to land a Glancing Hit for 2 turns.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +10%

Amuse

Recovers the HP of all allies and increases their Attack Power for 2 turns. In addition, increases the Attack Bar of the allies with full HP by 20%. The recovery amount is proportional to the Attack Power.   2.5*{ATK}

Lv. 2 Recovery +5%
Lv. 3 Recovery +10%
Lv. 4 Recovery +10%
Lv. 5 Cooltime Turn -1

Dagger of Grudge

Attacks with a secretly hidden blade 4 times to inflict damage that ignores all beneficial effects that reduce the inflicted damage. The damage also increases as your HP status decreases.   {ATK}*(2.8 - 0.6*{Current HP %})

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1