Water Penguin Knight

Type Attack
ATK 244 
DEF 192 
HP 3270 
SPD 104 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (low) 10
Essence of Magic (low) 5
Essence of Water (mid) 15
Essence of Magic (mid) 10
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters with Water attribute by 30%.

Honorable Attack

Charges to attack and stuns the enemy for 1 turn with a 20% chance.   3.7*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +10%

Start Battle

Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns.   2.7*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Toma

Type Attack
ATK 380 
DEF 279 
HP 4815 
SPD 105 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters with Water attribute by 30%.

Honorable Attack

Charges to attack and stuns the enemy for 1 turn with a 20% chance.   3.7*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +10%

Start Battle

Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns.   2.7*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Crush Iceberg

Gathers power for a strong, fast charge. The critical rate increases to 100% if the enemy's defense is weakened.   7.6*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1