Water Polar Queen

Type Attack
ATK 509 
DEF 492 
HP 6780 
SPD 95 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 10
Essence of Magic (mid) 5
Essence of Water (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters by 44% in the Arena.

Essence Explosion

Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 50% chance.   4.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Storm of Midnight

Attacks to deal damage that increases proportionate to the enemy's Attack Speed. The attack will always land as a Critical Hit if the enemy has no beneficial effects.   {ATK}*({Target SPD} + 20)/40

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%

Frost Rush

Attacks all enemies with ice pillars 3 times and freezes them for 1 turn with a 35% chance on each strike. Gains another turn instantly if the enemy dies or the enemy is frozen after the attack.   1.6*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Alicia

Type Attack
ATK 790 
DEF 692 
HP 9885 
SPD 96 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack power of ally monsters by 44% in the Arena.

Essence Explosion

Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 50% chance.   4.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Storm of Midnight

Attacks to deal damage that increases proportionate to the enemy's Attack Speed. The attack will always land as a Critical Hit if the enemy has no beneficial effects.   {ATK}*({Target SPD} + 20)/40

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%

Frost Rush

Attacks all enemies with ice pillars 3 times and freezes them for 1 turn with a 35% chance on each strike. Gains another turn instantly if the enemy dies or the enemy is frozen after the attack.   1.6*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1