Fire Polar Queen

Type Attack
ATK 533 
DEF 436 
HP 7260 
SPD 95 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Fire (mid) 10
Essence of Magic (mid) 5
Essence of Fire (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 44% in the Arena.

Essence Explosion

Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 50% chance.   4.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Aura of Dawn

Attacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each. In addition, your Attack Bar increases by 10% per harmful effect granted on the enemy.   3.8*{ATK}

Lv. 2 Effect Rate +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%

Touch of Mercy

Attacks the enemy with an attack where the inflicted damage is increased by 40% for each harmful effect or beneficial effect of the enemy. Puts the enemy to sleep for 2 turns after the attack. Targets that have immunity against sleep will be inflicted with 50% more damage.   8.4*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Brandia

Type Attack
ATK 823 
DEF 615 
HP 10545 
SPD 111 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 44% in the Arena.

Essence Explosion

Attacks the enemy to inflict damage and weakens the Defense for 2 turns with a 50% chance.   4.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Aura of Dawn

Attacks all enemies to decrease their Attack Power and increases the enemy's chance to land a Glancing Hit for 2 turns with an 80% chance each. In addition, your Attack Bar increases by 10% per harmful effect granted on the enemy.   3.8*{ATK}

Lv. 2 Effect Rate +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%

Touch of Mercy

Attacks the enemy with an attack where the inflicted damage is increased by 40% for each harmful effect or beneficial effect of the enemy. Puts the enemy to sleep for 2 turns after the attack. Targets that have immunity against sleep will be inflicted with 50% more damage.   8.4*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1