Water Fairy King

Type Attack
ATK 525 
DEF 460 
HP 7020 
SPD 97 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 10
Essence of Magic (mid) 5
Essence of Water (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the attack speed of ally monsters by 33% in the Arena.

Serenity

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.   1.8*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +15%

Overwhelm of Water

Attacks all enemies to decrease their Attack Speed for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each.   3.2*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Rageful Return (Passive)

Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect]  

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1
Lv. 7 Cooltime Turn -1

Psamathe

Type Attack
ATK 856 
DEF 637 
HP 9720 
SPD 98 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the attack speed of ally monsters by 33% in the Arena.

Serenity

Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.   1.8*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +15%

Overwhelm of Water

Attacks all enemies to decrease their Attack Speed for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each.   3.2*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Rageful Return (Passive)

Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies. [Automatic Effect]  

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1
Lv. 7 Cooltime Turn -1