Water Panda Warrior

Type HP
ATK 452 
DEF 452 
HP 8235 
SPD 95 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 10
Essence of Magic (mid) 5
Essence of Water (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 33%.

Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.   1.3*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%

Dragon's Dance

Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each.   0.9*{ATK} + 0.02*{MAX HP}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Reckless Assault

Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving 70% of damage. The damage can't exceed your current HP, and the effect will be reduced to 15% against Boss enemies.   0.7*{Target MAX HP} (Fixed)

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1
Lv. 4 Cooltime Turn -1

Mo Long

Type HP
ATK 648 
DEF 648 
HP 12675 
SPD 96 
CRR 15%
CRD 50%
ACC 25%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 33%.

Sequential Attack

Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns.   1.3*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%

Dragon's Dance

Attacks all enemies 3 times to inflict damage that increases accordingly to your MAX HP. The third attack removes a beneficial effect and stuns them for 1 turn with a 25% chance each.   0.9*{ATK} + 0.02*{MAX HP}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Reckless Assault

Launches a reckless attack that damages the enemy by 70% of its HP at the cost of receiving 70% of damage. The damage can't exceed your current HP, and the effect will be reduced to 15% against Boss enemies.   0.7*{Target MAX HP} (Fixed)

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1
Lv. 4 Cooltime Turn -1