| Type | Attack |
|---|---|
| ATK | 374 |
| DEF | 303 |
| HP | 4545 |
| SPD | 101 |
| CRR | 15% |
| CRD | 50% |
| ACC | 0% |
| RES | 15% |
20
15
10
5
| Skills | ||||||||||||
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Roll DiceRolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number. 1.9*{ATK}
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Dice TrickRolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number. 3.0*{ATK}
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Dice MadnessRolls the dice 4 times to attack all enemies 4 times, with damage increasing as the number of dice is larger. If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit and will ignore the enemy's Defense. {ATK}*(0.1*DICE + 0.7)
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