Wind Striker

Type Attack
ATK 557 
DEF 428 
HP 7020 
SPD 102 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (mid) 10
Essence of Magic (mid) 5
Essence of Wind (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the accuracy of ally monsters by 41%.

Mach Punch

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.   3.7*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +15%
Lv. 6 Effect Rate +15%

Iron Uppercut

Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance.   6.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +15%
Lv. 5 Cooltime Turn -1

Triple Crush

Attacks the enemy with an attack that won't land as a Glancing Hit to remove all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Crush] will reset if the attack is not made until the finishing strike.   2.4*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Kashmir

Type Attack
ATK 845 
DEF 615 
HP 10215 
SPD 103 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the accuracy of ally monsters by 41%.

Mach Punch

Attacks the enemy and decreases the Attack Power for 2 turns with a 50% chance.   3.7*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Effect Rate +10%
Lv. 5 Damage +15%
Lv. 6 Effect Rate +15%

Iron Uppercut

Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. [Mach Punch] will be activated in succession with a 30% chance.   6.1*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +15%
Lv. 5 Cooltime Turn -1

Triple Crush

Attacks the enemy with an attack that won't land as a Glancing Hit to remove all beneficial effects and weakens the Defense for 2 turns. If the attack lands as a Critical Hit, attacks the enemy once again to weaken the Defense for 2 turns. If the enemy's Defense is weakened, attacks the enemy with a powerful finishing strike. In addition, the cooldown time of [Triple Crush] will reset if the attack is not made until the finishing strike.   2.4*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1