Fire Rune Blacksmith

Type Support
ATK 303 
DEF 327 
HP 5265 
SPD 99 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Fire (mid) 20
Essence of Magic (mid) 15
Essence of Fire (high) 10
Essence of Magic (high) 5
Skills

Power Swing

Attacks and stuns the enemy for 1 turn with a 30% chance.   3.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Damage +10%
Lv. 8 Effect Rate +15%

Beneficial Hammering

Increases Attack Power and Defense of all allies for 2 turns. Increases Attack Power and Defense for 3 turns and creates a shield that absorbs damage for 3 turns on all allies if GREAT is activated with a 30% chance. The shield amount is proportionate to your level.   100*{Attacker's Level}

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Blacksmith's Technique (Passive)

Increases the increasing effects of Attack Power, Defense and Attack Speed that allies receive by 35%. The same skill effects do not stack with each other. [Automatic Effect]  

Miriam

Type Support
ATK 444 
DEF 476 
HP 7995 
SPD 100 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Skills

Leader Skill

Increases the defense of ally monsters with Fire attribute by 40%.

Power Swing

Attacks and stuns the enemy for 1 turn with a 30% chance.   3.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Damage +10%
Lv. 8 Effect Rate +15%

Beneficial Hammering

Increases Attack Power and Defense of all allies for 2 turns. Increases Attack Power and Defense for 3 turns and creates a shield that absorbs damage for 3 turns on all allies if GREAT is activated with a 30% chance. The shield amount is proportionate to your level.   100*{Attacker's Level}

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Blacksmith's Technique (Passive)

Increases the increasing effects of Attack Power, Defense and Attack Speed that allies receive by 35%. The same skill effects do not stack with each other. [Automatic Effect]