Light Rune Blacksmith

Type Support
ATK 297 
DEF 345 
HP 5085 
SPD 99 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (mid) 20
Essence of Magic (mid) 15
Essence of Light (high) 10
Essence of Magic (high) 5
Skills

Power Swing

Attacks and stuns the enemy for 1 turn with a 30% chance.   3.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Damage +10%
Lv. 8 Effect Rate +15%

Beneficial Hammering

Increases Attack Power and Defense of all allies for 2 turns. Increases Attack Power and Defense for 3 turns and creates a shield that absorbs damage for 3 turns on all allies if GREAT is activated with a 30% chance. The shield amount is proportionate to your level.   100*{Attacker's Level}

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Overhaul

Reduces all allies' skill cooldowns by 1 turn and increases the duration of granted beneficial effects by 1 turn each. Additionally decreases the skill cooldown of all allies by 1 turn each and increases the duration of granted beneficial effects by 1 turn if GREAT is activated with a 30% chance.  

Lv. 2 Cooltime Turn -1

Madeleine

Type Support
ATK 436 
DEF 517 
HP 7500 
SPD 100 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Skills

Leader Skill

Increases the defense of ally monsters with Light attribute by 40%.

Power Swing

Attacks and stuns the enemy for 1 turn with a 30% chance.   3.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%
Lv. 7 Damage +10%
Lv. 8 Effect Rate +15%

Beneficial Hammering

Increases Attack Power and Defense of all allies for 2 turns. Increases Attack Power and Defense for 3 turns and creates a shield that absorbs damage for 3 turns on all allies if GREAT is activated with a 30% chance. The shield amount is proportionate to your level.   100*{Attacker's Level}

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Overhaul

Reduces all allies' skill cooldowns by 1 turn and increases the duration of granted beneficial effects by 1 turn each. Additionally decreases the skill cooldown of all allies by 1 turn each and increases the duration of granted beneficial effects by 1 turn if GREAT is activated with a 30% chance.  

Lv. 2 Cooltime Turn -1