Water Chimera

Type Attack
ATK 525 
DEF 404 
HP 7875 
SPD 94 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 10
Essence of Magic (mid) 5
Essence of Water (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters with Water attribute by 50%.

Trample

Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.   {ATK}*(4.1 - 0.3*{Target Current HP %})

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +15%

Squall

The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours.   {ATK}*({SPD} + 70)/30

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Crush

Attacks the enemy and guarantees to freeze the target for 1 turn. Afterwards, attacks other enemies dealing half the damage of the initial attack, decreasing their Attack Speed for 3 turns and reducing the Attack Bar of all enemies by 100%.   7.8*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Taor

Type Attack
ATK 911 
DEF 571 
HP 9885 
SPD 95 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters with Water attribute by 50%.

Trample

Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.   {ATK}*(4.1 - 0.3*{Target Current HP %})

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Damage +15%

Squall

The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours.   {ATK}*({SPD} + 70)/30

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Crush

Attacks the enemy and guarantees to freeze the target for 1 turn. Afterwards, attacks other enemies dealing half the damage of the initial attack, decreasing their Attack Speed for 3 turns and reducing the Attack Bar of all enemies by 100%.   7.8*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1