Wind Chimera

Type Attack
ATK 460 
DEF 428 
HP 8475 
SPD 94 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (mid) 10
Essence of Magic (mid) 5
Essence of Wind (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters with Wind attribute by 50%.

Trample

Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.   {ATK}*(4.1 - 0.3*{Target Current HP %})

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Squall

The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours.   {ATK}*({SPD} + 70)/30

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Lightning

Attacks all enemies to inflict damage proportionate to your Attack Speed. Weakens their Attack Power for 2 turns and stuns them for 1 turn with a 75% chance.   {ATK}*({SPD} + 185)/70

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Lagmaron

Type Attack
ATK 801 
DEF 571 
HP 11535 
SPD 110 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters with Wind attribute by 50%.

Trample

Pins down the enemy and inflicts Continuous Damage for 1 turn. The damage increases as the enemy's HP status decreases.   {ATK}*(4.1 - 0.3*{Target Current HP %})

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Squall

The faster your Attack Speed, the greater the damage becomes. Attack Speed is increased for 2 turns if you get a Critical Hit. The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours.   {ATK}*({SPD} + 70)/30

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Lightning

Attacks all enemies to inflict damage proportionate to your Attack Speed. Weakens their Attack Power for 2 turns and stuns them for 1 turn with a 75% chance.   {ATK}*({SPD} + 185)/70

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1