Wind Imp Champion

Type Defense
ATK 218 
DEF 223 
HP 3210 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (low) 10
Essence of Magic (low) 5
Essence of Wind (mid) 15
Essence of Magic (mid) 10
Obtainable from:
Skills

Spear Charge

Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Defensive Formation

Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns.  

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Cooltime Turn -1

Storm Warrior (Passive)

Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit. [Automatic Effect]  

Pigma

Type Defense
ATK 321 
DEF 333 
HP 4905 
SPD 102 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Spear Charge

Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Defensive Formation

Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns.  

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Cooltime Turn -1

Storm Warrior (Passive)

Embraces the power of thunder, granting all attacks a 50% chance to stun the target. Stuns the target with a 100% chance if you get a Critical Hit. [Automatic Effect]