Light Imp Champion

Type Defense
ATK 218 
DEF 227 
HP 3135 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Light (low) 10
Essence of Magic (low) 5
Essence of Light (mid) 15
Essence of Magic (mid) 10
Obtainable from:
Skills

Spear Charge

Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Defensive Formation

Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns.  

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Cooltime Turn -1

Shining Spear

Attacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit.   8.3*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Shaffron

Type Defense
ATK 327 
DEF 333 
HP 4815 
SPD 102 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Spear Charge

Charges towards the enemy with a spear to inflict continuous damage for 1 turn. Increases your Attack Power for 2 turns if you get a Critical Hit.   3.8*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Defensive Formation

Takes a defensive stance, recovering 25% HP and counterattacking for 2 turns.  

Lv. 2 Recovery +10%
Lv. 3 Recovery +10%
Lv. 4 Cooltime Turn -1

Shining Spear

Attacks the enemy and creates a shield that's proportionate to the damage dealt for 3 turns. Gets another turn immediately if you get a Critical Hit.   8.3*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1