Water Dragon Knight

Type HP
ATK 468 
DEF 404 
HP 8715 
SPD 99 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 10
Essence of Magic (mid) 5
Essence of Water (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the defense of ally monsters with Water attribute by 50%.

Dragon's Might

Inflicts continuous damage for 2 turns if you land a Critical Hit.   4.3*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Justice

Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies.   {ATK}*(13.5 - 5.5*{Living Ally %})

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Flow (Passive)

Gains immunity against HP recovery disturbance effects, removes 2 harmful effects, and recovers 15% HP at the start of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]  

Chow

Type HP
ATK 681 
DEF 593 
HP 13005 
SPD 100 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the defense of ally monsters with Water attribute by 50%.

Dragon's Might

Inflicts continuous damage for 2 turns if you land a Critical Hit.   4.3*{ATK}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%

Justice

Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies.   {ATK}*(13.5 - 5.5*{Living Ally %})

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Flow (Passive)

Gains immunity against HP recovery disturbance effects, removes 2 harmful effects, and recovers 15% HP at the start of your turn. Also, the damage you deal will be increased according to your current HP. [Automatic Effect]