Water Hell Lady

Type Attack
ATK 492 
DEF 492 
HP 7020 
SPD 103 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 10
Essence of Magic (mid) 5
Essence of Water (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 44% in the Arena.

Wound

Attacks the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.   4.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%

Gouge

Performs a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects.   1.3*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Eternal Scar

Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second attack blocking enemies from removing harmful effects for 2 turns. Afterwards, decreases their Attack Bar by 30% in proportion to the number of harmful effects granted on them.   2.6*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Beth

Type Attack
ATK 834 
DEF 626 
HP 10215 
SPD 104 
CRR 15%
CRD 50%
ACC 25%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 44% in the Arena.

Wound

Attacks the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.   4.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%

Gouge

Performs a ruthless charge, attacking all enemies 3 times. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects.   1.3*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1

Eternal Scar

Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second attack blocking enemies from removing harmful effects for 2 turns. Afterwards, decreases their Attack Bar by 30% in proportion to the number of harmful effects granted on them.   2.6*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1