Wind Hell Lady

Type Attack
ATK 492 
DEF 452 
HP 7635 
SPD 103 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (mid) 10
Essence of Magic (mid) 5
Essence of Wind (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the critical rate of ally monsters by 33% in the Arena.

Wound

Attacks the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.   4.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%

Shatter

Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 15% each when the attack lands as a Critical Hit.   1.5*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1
Lv. 6 Cooltime Turn -1

Capture

Attacks an enemy target 5 times to steal 1 beneficial effect with each attack and Stuns the enemy for 1 turn with a 30% chance. The chance of the enemy being stunned increases as the enemy's HP decreases after the attack. The stun is guaranteed if the enemy has 50% or less HP.   1.9*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Cooltime Turn -1

Ethna

Type Attack
ATK 845 
DEF 604 
HP 10380 
SPD 119 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the critical rate of ally monsters by 33% in the Arena.

Wound

Attacks the enemy with a sharp blade and inflicts continuous damage for 2 turns with a 50% chance.   4.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +10%

Shatter

Attacks all enemies 2 times with a sharp wind and weakens the Defense for 2 turns with a 50% chance for each attack. Your Attack Bar will increase by 15% each when the attack lands as a Critical Hit.   1.5*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1
Lv. 6 Cooltime Turn -1

Capture

Attacks an enemy target 5 times to steal 1 beneficial effect with each attack and Stuns the enemy for 1 turn with a 30% chance. The chance of the enemy being stunned increases as the enemy's HP decreases after the attack. The stun is guaranteed if the enemy has 50% or less HP.   1.9*{ATK}

Lv. 2 Damage +10%
Lv. 3 Damage +10%
Lv. 4 Cooltime Turn -1
Lv. 5 Cooltime Turn -1