Water Paladin

Type HP
ATK 468 
DEF 452 
HP 7995 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 10
Essence of Magic (mid) 5
Essence of Water (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the accuracy of ally monsters by 41%.

Justice Strike

Attacks and Stuns the enemy for 1 turn with a 15% chance.   4.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +15%

Fury of Punishment

Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns.   3.0*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1

Heavenly Blessing (Passive)

Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally gets granted with inability effects. Afterwards, removes all harmful effects granted on yourself, counterattacks the enemy target that attacked and gains a turn instantly. [Automatic Effect]  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1
Lv. 4 Cooltime Turn -1

Josephine

Type HP
ATK 659 
DEF 659 
HP 12345 
SPD 102 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the accuracy of ally monsters by 41%.

Justice Strike

Attacks and stuns the enemy for 1 turn with a 55% chance. This attack always lands as a Critical Hit.   4.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +15%

Fury of Punishment

Attacks the enemy 2 times to remove the beneficial effect with a 75% chance each and provokes the enemy for 1 turn. Afterwards, counterattacks whenever you're attacked for 2 turns.   3.0*{ATK}

Lv. 2 Damage +10%
Lv. 3 Effect Rate +10%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1

Heavenly Blessing (Passive)

Creates a shield that's proportionate to 20% of your HP on all allies for 2 turns when an ally gets granted with inability effects. Afterwards, removes all harmful effects granted on yourself, counterattacks the enemy target that attacked and gains a turn instantly. [Automatic Effect]  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1
Lv. 4 Cooltime Turn -1