Wind Paladin

Type Support
ATK 428 
DEF 500 
HP 7875 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (mid) 10
Essence of Magic (mid) 5
Essence of Wind (high) 20
Essence of Magic (high) 15
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 44% in Guild content.

Justice Strike

Attacks and Stuns the enemy for 1 turn with a 15% chance.   4.0*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +15%

Prayer of Protection

Removes all harmful effects on the ally and makes the ally invincible for 1 turn. Makes the ally invincible for 2 turns if the target has no harmful effects.  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Divine Wind

Recovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your MAX HP for 3 turns. Afterwards, grants immunity on the allies with half or more HP for 2 turns.   0.2*{MAX HP}

Lv. 2 Shield +10%
Lv. 3 Recovery +10%
Lv. 4 Shield +10%
Lv. 5 Recovery +10%
Lv. 6 Cooltime Turn -1

Louise

Type Support
ATK 593 
DEF 769 
HP 11700 
SPD 102 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Obtainable from:
Skills

Leader Skill

Increases the HP of ally monsters by 44% in Guild content.

Justice Strike

Attacks and stuns the enemy for 1 turn with a 15% chance. Decreases the Attack Bar by 30% with a 100% chance. This attack will deal more damage according to your MAX HP.   1.3*{ATK} + 0.18*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Effect Rate +10%
Lv. 6 Damage +15%

Prayer of Protection

Removes all harmful effects on the ally and makes the ally invincible for 1 turn. Makes the ally invincible for 2 turns if the target has no harmful effects.  

Lv. 2 Cooltime Turn -1
Lv. 3 Cooltime Turn -1

Divine Wind

Recovers the HP of all allies by 20% each and creates a shield that's proportionate to 20% of your MAX HP for 3 turns. Afterwards, grants immunity on the allies with half or more HP for 2 turns.   0.2*{MAX HP}

Lv. 2 Shield +10%
Lv. 3 Recovery +10%
Lv. 4 Shield +10%
Lv. 5 Recovery +10%
Lv. 6 Cooltime Turn -1