Wind Weapon Master

Type Attack
ATK 541 
DEF 420 
HP 7380 
SPD 101 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (mid) 10
Essence of Magic (mid) 5
Essence of Wind (high) 20
Essence of Magic (high) 15
Skills

Leader Skill

Increases the HP of ally monsters by 33%.

Glaive Slash

Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.   1.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Weakness Shot

Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad.   {ATK}*(3.1 - 1.2*{Target Current HP %})

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Improvisation (Passive)

Attacks additionally, dealing damage equal to 100% of your Attack Power when attacking an enemy on your turn. This attack increases the damage by 100% if your HP exceeds 50% and recovers the HP by the damage dealt if it's 50% or below. [Automatic Effect]   2.0*{ATK} (Fixed)

Lv. 2 Damage +5%
Lv. 3 Damage +15%

Dominic

Type Attack
ATK 801 
DEF 615 
HP 10875 
SPD 102 
CRR 30%
CRD 50%
ACC 0%
RES 15%
Skills

Leader Skill

Increases the HP of ally monsters by 33%.

Glaive Slash

Attacks the enemy 2 times to disturb the target's HP recovery for 2 turns with a 30% chance each.   1.9*{ATK}

Lv. 2 Damage +5%
Lv. 3 Effect Rate +5%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Effect Rate +15%

Weakness Shot

Attacks the enemy to leave a Branding effect for 2 turns and attacks 3 more times. The damage increases as the enemy's HP condition is bad.   {ATK}*(3.1 - 1.2*{Target Current HP %})

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Damage +10%
Lv. 6 Cooltime Turn -1

Improvisation (Passive)

Attacks additionally, dealing damage equal to 100% of your Attack Power when attacking an enemy on your turn. This attack increases the damage by 100% if your HP exceeds 50% and recovers the HP by the damage dealt if it's 50% or below. [Automatic Effect]   2.0*{ATK} (Fixed)

Lv. 2 Damage +5%
Lv. 3 Damage +15%