Water Dokkaebi Lord

Type HP
ATK 509 
DEF 412 
HP 7995 
SPD 95 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Water (mid) 10
Essence of Magic (mid) 5
Essence of Water (high) 20
Essence of Magic (high) 15
Skills

Leader Skill

Violent Swing

Attacks the enemy to inflict damage that increases according to your MAX HP and freeze for 1 turn with a 30% chance.   1.7*{ATK} + 0.19*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +5%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +15%

Magical Gourd Bottle

Attacks the enemy to inflict damage by 15% of your MAX HP and steals 1 beneficial effect granted on the target. Leaves a Branding effect for 2 turns if the enemy has no beneficial effects.   0.15*{MAX HP} (Fixed)

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Giant's Bat

Enlarges your body to recover your HP by 30% and attacks all enemies to inflict damage that increases according to your MAX HP and stun for 1 turn. In addition, absorbs the Attack Bar by 30% if your MAX HP is higher than the target.   2.4*{ATK} + 0.2*{MAX HP}

Lv. 2 Damage +20%
Lv. 3 Cooltime Turn -1

Jeongnam

Type HP
ATK 736 
DEF 593 
HP 12180 
SPD 111 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Skills

Leader Skill

Violent Swing

Attacks the enemy to inflict damage that increases according to your MAX HP and freeze for 1 turn with a 30% chance.   1.7*{ATK} + 0.19*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +5%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +15%

Magical Gourd Bottle

Attacks the enemy to inflict damage by 15% of your MAX HP and steals 1 beneficial effect granted on the target. Leaves a Branding effect for 2 turns if the enemy has no beneficial effects.   0.15*{MAX HP} (Fixed)

Lv. 2 Damage +5%
Lv. 3 Damage +10%
Lv. 4 Damage +10%
Lv. 5 Cooltime Turn -1

Giant's Bat

Enlarges your body to recover your HP by 30% and attacks all enemies to inflict damage that increases according to your MAX HP and stun for 1 turn. In addition, absorbs the Attack Bar by 30% if your MAX HP is higher than the target.   2.4*{ATK} + 0.2*{MAX HP}

Lv. 2 Damage +20%
Lv. 3 Cooltime Turn -1