Wind Dokkaebi Lord

Type HP
ATK 492 
DEF 396 
HP 8475 
SPD 95 
CRR 15%
CRD 50%
ACC 0%
RES 15%
Awake with:
Essence of Wind (mid) 10
Essence of Magic (mid) 5
Essence of Wind (high) 20
Essence of Magic (high) 15
Skills

Leader Skill

Violent Swing

Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 30% chance.   1.7*{ATK} + 0.19*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +5%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +15%

Summon Heavenly Kings Gate

Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects.   0.8*{ATK} + 0.1*{MAX HP}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1

Full of Spirit (Passive)

Your attacks will always land as a Critical Hit whenever you attack the enemy. In addition, the damage taken decreases according to your current HP and the damage dealt increases as your HP status worsens. [Automatic Effect]  

Byungchul

Type HP
ATK 714 
DEF 571 
HP 12840 
SPD 96 
CRR 15%
CRD 50%
ACC 0%
RES 40%
Skills

Leader Skill

Violent Swing

Attacks the enemy to inflict damage that increases according to your MAX HP and stun for 1 turn with a 30% chance.   1.7*{ATK} + 0.19*{MAX HP}

Lv. 2 Damage +5%
Lv. 3 Damage +5%
Lv. 4 Damage +5%
Lv. 5 Effect Rate +5%
Lv. 6 Damage +10%
Lv. 7 Effect Rate +15%

Summon Heavenly Kings Gate

Attacks all enemies 2 times to inflict damage that increases according to your MAX HP, stealing 1 beneficial effect with a 30% chance each. Afterwards, recovers the HP of all allies by 20% and additionally recovers your HP in proportion to the number of stolen beneficial effects.   0.8*{ATK} + 0.1*{MAX HP}

Lv. 2 Effect Rate +5%
Lv. 3 Damage +10%
Lv. 4 Damage +15%
Lv. 5 Effect Rate +15%
Lv. 6 Cooltime Turn -1

Full of Spirit (Passive)

Your attacks will always land as a Critical Hit whenever you attack the enemy. In addition, the damage taken decreases according to your current HP and the damage dealt increases as your HP status worsens. [Automatic Effect]